Characteristics: Int +1, Per —2, Pre +2, Com +3, Str —1, Sta +3, Dex —2, Qik —2
Virtues & Flaws: Positive Folktales; Ritual Power; Faerie Speech, Highly Cognizant, Hybrid Form, 5 x Improved Soak, Lesser Power; Greedy; Traditional Ward (iron gardening tools)
Personality Traits: Hungry +3, Manipulative +3
Dodge: Init +1, Atk n/a, Dfn +1, Dam n/a
Wound Penalties: —1 (1—5), —3 (6—10), —5 (11—15), Incapacitated (16— 20), Dead (21+)
Pretenses: Awareness 3 (wolves), Brawl 2 (dodge), Charm 4 (herbalists), Survival 1 (steppes)
The Bleating Signal Beseeching Succor, 2 points, Init —3, Imaginem: This power creates a plaintive wail that can be heard by anyone within Range: Sight of the Borametz. This loud lament can sometimes scare off threatening wolves, the Barometz’s main predator.
(CrIm base 1, +1 Concentration, +4 Sight)
(Special, no Hermetic equivalent)
Appearance: The Borametz is a waist-high hedge shaped like a sheep. Long sinewy tendrils connect the creature hairy hooves to its roots. These tendrils contract into the Borometz as the faerie moves closer to its roots, and stretch out from the faerie as it moves away from its roots.Borametz is hybrid creature found on the Great Steppe, east of the Transylvania Tribunal and south of the Novgorod Tribunal.. Known in learned society as the “vegetable Lamb of Tartary”, the Borametz grows from four or five roots into the shape of a sheep. Its leafy hedge is golden hued and purple fruit grows from its lower branches. Breaking the fruit’s thick outer covering yields soft, inner flesh that tastes like cooked mutton. If wounded, the Borametz bleeds red blood.The Borametz has limited mobility, allowing it to graze in a circle. As it matures its roots lengthen, allowing a wider circle of grazing. Once it has reach its adult size, however, and eaten all the available grass in its grazing range, it will starve and die. If well feed after it has matured, the Borametz will produce a pawn of faerie-tainted Herbam vis a month.The Borametz wants to eat. It knows that it will eventually overgraze its limited pasture, yet cannot stop itself from constantly feeding. It also knows that with enough vitality it can change its role, perhaps becoming a fully mobile vegetable lamb. To do so, it tries to convince explorers to replant it, moving it to their compound (covenant) and supplying it with food. It tries it
Story Seed: Russian wolf hunters return with fantastic tales of the vegetable lamb, saying that they know where several of the creatures live. For a fee they will certainly show the magi the locations. However, once on the trail the hunters decide to rob the magi, if they can, and leave them abandoned on the Great Steppe. Left alone, the magi must find the Borametz on their own, hopefully following wolf packs and listening for the Borametz’s lament.
Illustration by August Ryan.