D is for the Devourer of the Dead

D is for the Devourer, of Souls and the Dead
Part lion, part hippo, with a crocodile head.

Ammit, The Devourer of the Dead

Faerie Might: 45 (Corpus)
Characteristics: Int +2, Per —2, Pre —3, Com +2, Str +2, Sta +1, Dex +3, Qik 0
Size: +1
Virtues & Flaws: Monstrous Appearance; 2 x Greater Power, Immune to Fire, 2 x Increased Faerie Might (Major); Faerie Speech, Highly Cognizant, Hybrid Form, Increased Faerie Might (Minor), Large, Personal Power; Driven, Sovereign Ward (pagan Egyptian religious symbols); Restricted Might (when waterborne)
Personality Traits: Obsessed +3, Ravenous +2, Wanderer +2
Bite: Init 0 Atk +14, Dfn +7, Dam +5
Rock: Init 0, Atk +6, Dfn +2, Dam +4
Short Spear: Init +2, Atk +8, Dfn +3, Dam +2
Soak: +1
Wound Penalties: —1 (1—6), —3 (7—12), — 5 (13—18), Incapacitated (19— 24), Dead Pretenses: Area Lore: Alexandria 2 (temple district), Artes Liberales 1 (hieroglyphics), Bargain 2 (judging worth), Brawl 5 (bite), Cult of Anubis Lore 3 (funerary practices), Faerie Lore 3 (Egyptian gods), Faerie Speech 5 (threats), Hunt 2 (tracking), Single Weapon 2 (spear), Stealth 3 (stalking), Swim 4 (rivers), Thrown Weapon 1 (rocks)
Know the Weight of a Man’s Heart, 1 points, Init —1, Mentem: This power allows Ammit to know the strongest emotion currently felt by a target. She uses this knowledge to mistakenly judge if a man is good or evil.
(Base 5, +1 Touch)

The Desert’s Desiccating Kiss, 2 points, Init —2, Aquam: Similar to the Hermetic spell, Curse of the Desert, this power removes all the liquid from the target, doing +15 damage. Ammit usually invokes this power as she bites a target.
(Base 10, +1 Touch, +1 Part, +1)

Hands of the Animal, 2 points, Constant, Corpus: RoP: F, page 59.

Shift into Human Form, 1 point, Init —1, Corpus: This power allows Ammit to assume human form. She can select any appearance as long as it is female. She cannot mimic the features of a specific person.
(Base 3, +2 Sun, +1 Animal Requisite)

The Trackless Step, 2 points, Constant, Terram. Ammit does not leave footprints.
(Base 4, +2 Sun, +1 Constant)

Transform Victim into Toad, 3 points, Init —3, Animal: At Range: Voice, Ammit can turn a person into a toad for a day, RoP:F, page 60.

Vis: 9 pawns of Corpus vis in Ammit’s crocodile tongue.
Appearance: Ammit has a crocodile’s head, a lion’s forelegs and chest, and a hippopotamus’s’ rear legs and lower torso. Ammit can walk as a quadruped or biped, rising up on her hind legs to stand erect.

Ammit is part of the Egyptian pantheon of gods and deities, an ancient pagan religion that was suppressed – but not extinguished – by Christianity and Islam. Ammit sat at the heels of Anubis, the Judge of the Dead. Anubis would weight a spirit’s heart against a feather on the scales of justice. If the heart was impure, weighing more than the feather, Ammit devoured it, consigning the spirit to the Egyptian underworld.

While never directly worshipped, Ammit lived with the faerie Anubis and Anubis’s wife Anput in Cynopolis, a city along the upper Nile. Living in the Sanctuary of the Temple of Anubis and secluded from most people, Ammit interacted with only the highest members of the Cult of Anubis. As the religion faded and the temple crumbled, Ammit left to wander the Libyan Desert. Lost for countless years, she was eventually discovered by Bedouin raiders. Besting their leader in personal combat, she became the groups leader. After many successful forays against tribal enemies, Ammit’s warband was eventually beaten and the Devourer banished back to the desert from which she came.

Ammit is cognizant enough to know that she can change her role, and realizes that she must in order to continue her existence. Her sojourn as a mercenary captain has given her enough knowledge of thirteenth century Egyptian culture and geography that she can mingle with human society, in her quest for a new role. She misses her old status and obsessively tries to reintroduce pagan Egyptian practices to those she meets.

The Devour of the Dead is designed as a balanced, magus-level player character. She would best fit in sagas physically connected to North Africa, include the Iberia, Rome, Thebes, and Levant Tribunals.

Illustration by August Ryan

This entry was posted in A Faerie a Day, Ars Magica. Bookmark the permalink.

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