Q is for Quinipili

Q is for Quinipili, a goddess of health,
Amassing devotions, veneration, and wealth.


Faerie Might: 20 (Corpus)
Characteristics: Int +1, Per +2, Pre +3, Com —1, Str 0, Sta 0, Dex 0, Qik +1
Size: 0
Virtues & Flaws: Positive Folktales; 3 x Ritual Power; Faerie Speech, Highly Cognizant, Humanoid Faerie, Improved Characteristics, Personal Power;  Busybody, Traditional Ward (running water)
Personality Traits: Watchful +3, Patient +2
Dodge: Init +1, Atk n/a, Dfn +4, Dam n/a
Soak: 0
Wound Penalties: —1 (1—5), —3 (6—10), —5 (11—15), Incapacitated (16— 20), Dead (21+)
Pretenses: Area Lore: Brittany 3 (villagers’ woes), Awareness 3 (petitioners), Brawl 2 (dodge), Faerie Speech 5 (eloquence), Folk Ken 4 (women),
Firm Touch of the Purified Body, 5 points, Init —9, Corpus: The target is cured of a disease or poison that caused a Medium Wound.
(Base 20, +1 Touch, Ritual)

Incantation of the Body Made Whole, 10 points, Init —19, Corpus: A Range: Sight version of the spell of the Hermetic name.
(Base 35, +3 Sight)

Adorn the Granite Robes, 3points, Init —2, Corpus: The Quinipili can turn into a granite statue. She cannot move when in this form, but retains her sensory capabilities. The Quinipili can end this effect at will.
(Base 15, +2 Sun, +1 Constant)

Vis: Four pawns of Corpus vis in her granite head.
Appearance: Most of the time the Quinipili is a granite statue of a nude woman whose arms are crossed under her breasts and over her stomach. When the Quinipili animates, she appears as a tall, attractive nude woman.

The Quinipili, also called Gwerg Houarn or “Iron Woman”, is a faerie woman living in Baud, a market village in Brittany. She spends most of her time as a granite statue, standing immobile but aware in a secluded, overgrown heather garden. Close inspection reveals that the garden grows over the foundation rubble of a collapsed chapel. Local rumors say that a dragon destroyed the chapel long ago, and soon after the Quinipili appeared.

The Quinipili is venerated like a false saint or pagan idol. Petitioners bring their sick and wounded to the heather garden and beseech the Quinipili for her cures. She has the power to heal, but doing so drains her Faerie Might score, which recovers at the rate of one point per day. While she has the ability to assume a fleshy form and move about, she rarely does so. Her legend spreads all by itself, and worshippers are more than happy to give her attention and vitality.

Chances are good that the Quinipili used to be an Egyptian goddess, who wandered from the hot banks of the Nile once her pagan worshippers disappeared. An old woman claims that she once called the statue, “Isis”, which made the statue blink. Unfortunately, repeated attempts fail to elicit this response.

Story Seed: A traveler asks the magi for help finding his friend, the parish priest of a small village in Brittany. On a recent visit to the village, the traveler was surprised to find that his friend had disappeared. Investigation reveals that the former priest had also gone missing, as had the one before. Eventually, the body of the priest is found, his head bashed in my a rock. Reading the priest’s journal, the magi discover that the priest had recently located the false idol of the Quinipili and was writing to the bishop to have it removed. Someone felt differently. Was it the faerie, or the someone else?

This entry was posted in A Faerie a Day, Ars Magica. Bookmark the permalink.

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