Keeping the ships from leaving Crete’s shore.
Faerie Might: 30 (Ignem)
Characteristics: Int —2, Per +3, Pre +1, Com —2, Str +16, Sta +2, Dex +3, Qik —10
Virtues & Flaws: Positive Folktales; Greater Power, 7 x Huge; Faerie Sight, Faerie Speech, Highly Cognizant, Humanoid Faerie, 5 x Improved Soak, Personal Power; Driven (to throw rocks at ships), Traditional Ward (powerless in the presence of keres, Greek female death-spirits)
Personality Traits: Obsessive about throwing rocks +6, Seeking personal growth +3
Dodge: Init —10, Atk n/a, Dfn —8, Dam n/a
Thrown Stone: Init —10, Atk +13, Dfn —1, Dam +18
Wound Penalties: —1 (1—13), —3 (14—26), —5 (27—39), Incapacitated (40— 52), Dead (53+)
Pretenses: Awareness 5 (ships), Brawl 1 (dodge), Faerie Speech 3 (rhyming slang), Thrown Weapon 8 (stones)
The Hand that Heats, 3 points, Init —13, Ignem: Talos can make his hands so hot that they burn things he holds. This power does +20 damage.
(Base 15, +1 Conc, +1 Part)
Chaos of the Angry Waves, 4 points, Init —14: Aquam: As the Hermetic spell of the same name but at Range: Sight, Talos uses this power to moves boats closer to him, so he can crush and ignite them with his hands.
(Base 5, +3 Sight, +1 Conc, +1 Part, +1 size adjustment)
Vis: Six pawns of Ignem vis in the twenty gallons of ichor that flows through Talos’s single vein.
Appearance: Talos is a 45-foot tall, 40-ton man made of brass. His tunic and skirt seem to be a part of him.
Talos, the giant bronze-man of Crete, was either built by Hephaestus, crafted by Dædalus, or is the sole survivor of the Race of Brass. He has always been attached to Crete, although he has not always been present. Towering above the island’s aquamarine shores, Talos originally protected Crete’s harbors, throwing boulders at pirates and enemy vessels. The last vessel repelled was the Argo. Jason’s wife, Medea, summoned Greek death-spirits to drive the brass giant mad, and while Talos was in the throes of insanity she pulled the brass nail from his heal, opening Talos’ single vein and letting his ichor drain out into the sea.
But immortal as faeries are, Talos was not truly slain, and returned at various times in the island’s history. The last time he roamed Crete’s coast was during the initial years of the Order of Hermes. Founder Verditius, sailing from Lemnos home to Sardini, stopped by Crete to take on fresh supplies. He saw Talos standing tall, and anticipated a barrage of boulders. But none came. The faerie had slightly changed his role, and instead of stoning boats that tried to enter the harbors, he threw boulders at boats that were trying to leave. Knowing nothing about faeries, Verditius didn’t grasp the significance of the altered role, and happily dismantled Talos’s ankle, again loosing its ichor into the sea.
Story Seed: Talos returns! Rumors circulate the Order, and a pair Merinita magi head to Crete hoping to witness how the faerie has changed. He hasn’t, and kills one of the Merinita outright, the other remains trapped on the island. Other members of the House ask the PC magi to retrieve their primus . . . the missing magus . . . and ask if they could keep the event quiet at the same time.