This vicious beast will gouge out your eyes.
Faerie Might: 20 (Animal)
Characteristics: Int —2, Per +1, Pre +5, Com —3, Str 0, Sta 0, Dex +2, Qik +3
Virtues & Flaws: Positive Folktales; 2 x Greater Power; Faerie Beast, Faerie Sight, Large, Tough; Wrathful; Incognizant, Traditional Ward (virgin girls)
Personality Traits: Ferocious +6
Reputation: Dangerous Predator 4 (Hindustan), Pure 2 (poets and audiences)
Horn: Init +5, Atk +12, Dfn +12, Dam +3
Wound Penalties: —1 (1—6), —3 (7—12), — 5 (13—18), Incapacitated (19— 24), Dead (25+)
Pretenses: Athletics 3 (running), Awareness 4 (stalking), Brawl 6 (horn), Hunt 5 (elephants), Stealth 5 (jungles)
The Pachyderm’s Demise, 5points, Init —2, Animal: This power kills an animal.
(Base 30, +1 Touch, +3 size increase)
Vis: Four pawns of Perdo vis in the horn
Appearance: According to Pliny, the Unicorn “has the head of the stag, the feet of the elephant, and the tail of the boar, while the rest of the body is like that of the horse.”
Despite tapestry depictions, which often show a placid beast with its head resting in a maiden’s lap, the Unicorn is a fierce beast. Body of a wild ass, hooves of a horse, ox tail, and swirled horn, the Unicorn is about the size of a pony or small horse. Its head is colored purple, its skin white, and its horn is either entirely black or mostly black with a white base and red tip.
The Unicorn is an Oriental faerie that prefers warm, lush environments. Nothing prevents it from roaming abroad, but it would rather stay in areas that accurately know its nature. The West things the Unicorn represents purity, because of its inability to hurt a female virgin. The East understands that while a young maiden might make the Unicorn forget its ferocity, it is truly a dangerous creature. To spread its reputation as a dangerous beast, the Unicorn targets lions, a favored enemy, killing them and leaving their carcasses for others to find. It also enjoys killing large cattle and elephants, especially if they are securely penned in.
Story Seed: While on a diplomatic trip to the Persian Empire’s Order of Suleiman, a magus’ daughter gets lost in the jungles near Mount Ghadamgah. He asks the players characters to find her, and warns them that the area is home to several notorious faerie unicorns. He thinks is daughter is safe, although the yeas she spent at the University of Palermo concerns him. Can the players avoid the unicorns and find the missing girl?